AI Insights · Timothy · April 2022
Top 5 3D Anime Games Performance in Kuwait in Q1 2022
Genshin Impact: Natlan Launch, Captain Tsubasa: Dream Team, ONE PIECE Bounty Rush, Summoners War, and The Seven Deadly Sins showed varying performance trends on the unified platform in Kuwait during Q1 2022.
Throughout the first quarter of 2022, the top 5 3D anime games in Kuwait demonstrated diverse performance trends across weekly downloads, revenue, and active users. Here's a closer look at how each game fared:
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced fluctuating weekly revenue, peaking at approximately $33.5K in the first week of January and seeing another significant rise to around $32.8K in the week of January 24. Weekly downloads showed a downward trend, starting from 1.4K in early January and settling at 547 by the end of March. Active users remained relatively stable, averaging around 13K throughout the quarter.
Captain Tsubasa: Dream Team by KLab Inc. saw a notable decline in weekly revenue from $33.2K in late December to $3.4K in early February, with a recovery to $12.1K by the end of February. Weekly downloads fluctuated slightly, peaking at 108 in early January and dipping to 30 in late March. Active users showed a gradual decrease from 239 at the start of the quarter to 191 by the end.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. showcased a varied performance in weekly revenue, starting at $18.8K in late December, dropping to $3.3K in early March, and closing the quarter at $7.7K. Downloads peaked at 1.4K at the end of January and saw a gradual decline to 734 by the end of March. Weekly active users remained relatively stable, averaging between 4.4K and 6.5K.
Summoners War from Com2uS Corp. had modest weekly revenue, with a peak of $4K in mid-February. Downloads were minimal, with a high of 24 in early January. Active users saw a slight decline, starting from 860 in late December and ending at 738 in late March.
The Seven Deadly Sins by Netmarble Corporation experienced a peak in weekly revenue of $3.2K in early January, followed by a significant decrease to $194 in mid-February, and a small recovery to $771 in late March. Downloads were relatively low, peaking at 75 in late February. Active users remained consistent, averaging around 200 throughout the quarter.
Data for this analysis comes from Sensor Tower, where more insights can be found.